Songs of the Earth (The Wild Hunt Book 1)

Gair can hear the songs of the earth. The Church Knights think that makes him a witch, and thou shalt not suffer a witch to live - even if he is one of their own. Fleeing the Holy City with a witchfinder close behind, Gair finds himself embroiled in a conflict between the Guardians of the Veil and the renegade Savin. He chooses to stand with the Guardians and pays a terrible price for chivalry.

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Trinity Moon (The Wild Hunt Book 2)

The displaced Nimrothi clans have elected a Chief of Chiefs to lead them into battle against the Empire with the Wild Hunt at their head. Only Teia, with her untrained talent of foretelling, can see the chief's plan spells disaster for her people. Desperate, she flees into the winter snows to seek the one force that has stood against the massed clan warband and prevailed: the Empire's iron men.

On the Imperial Council only the Warlord, a clansman of Arennor, perceives the threat posed by the Nimrothi and provokes a rift on the Council with his insistence on re-garrisoning the border keeps. As the Warlord's scant forces braces for invasion, Gair returns from Gimrael shocked at having to leave Alderan behind in a province torn by escalating religious tension. He must put aside his own pain and desire for revenge against Savin and face a brutal new foe when the Wild Hunt is freed.


The Dragon House (The Wild Hunt Book 3)

The deserts of Gimrael are aflame with religious violence and no church, no believer is safe. The Lector of Dremen has declared a crisis of the faith and the Suvaeon Knights are riding to war for the first time in over twenty years.

Struggling to control his gift to master the Song, Gair returns to Gimrael to try to rescue Alderan, aided by N'ril and the Dragon Jihad counter-insurgency, who oppose the Cult but equally have no love for the Empire. Meanwhile, in the north, the Empire's military commander is faced with a hopeless choice: marshal the Empire's defences, or try to save his own people from the Hunt rampaging across the plains of Arennor.


The Wild Hunt Book 4

Too long at peace, the Empire is ill-equipped to face war on two fronts and its internal alliances begin to crumble. The ancient peoples of Astolar and Bregorin are finally roused to confront the damage that has been done to the Veil, and the Guardians gather their strength to wrest the starseed from Ytha's hands so it can be used to banish the Hunt back to the Hidden Kingdom.

In the Warlord's absence, his predecessor Garimair - dubbed the Eagle of Leah during the desert wars - is recalled from retirement to help save what can be saved of the Empire. It will require bold tactics, and force Garimair to confront the legacy of a past mistake.

Gair's struggle with the after-effects of Savin's reiving has stretched him to breaking point. Now he must learn to master the darkest and most deadly aspects of his gift and accept the consequences as he faces his enemy for the final time.