Songs of the Earth (The Wild Hunt Book 1)
The
Book of Eador, Abjurations 12:14, is very clear: Suffer ye not the life of
a witch. For a thousand years, the Church Knights have obeyed that commandment,
sending to the stake anyone who can hear the songs of the earth. There are no
exceptions, not even for one of their own.
Novice Knight Gair can hear music no one else can, beautiful, terrible music: music with power. In the Holy City, that can mean only one thing: death by fire – until an unlikely intervention gives him a chance to flee the city and escape the flames.
With the Church Knights and their witchfinder hot on his heels, Gair hasn’t time to learn how to use the power growing inside him, but if he doesn’t master it, that power will tear him apart. His only hope is the secretive Guardians of the Veil, though centuries of persecution have almost destroyed their Order, and the few Guardians left have troubles of their own.
The Veil between worlds is weakening, and behind it, the Hidden Kingdom, ever-hungry for dominion over the daylight realm, is stirring. Though he is far from ready, Gair will find himself fighting for his own life, for everyone within the Order of the Veil, and for the woman he has come to love.
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Trinity Moon (The Wild Hunt Book 2)
The
displaced Nimrothi clans have elected a Chief of Chiefs to lead them into battle
against the Empire with the Wild Hunt at their head. Only Teia, with her untrained
talent of foretelling, can see the chief's plan spells disaster for her people.
Desperate, she flees into the winter snows to seek the one force that has stood
against the massed clan warband and prevailed: the Empire's iron men.
In the blistering southern deserts, Gair and Alderan seek clues to the location of the starseed that represents their only hope of securing the Veil - and in the wrong hands, the greatest threat to its safety. When disaster strikes, Gair returns to the north, battling not only with grief but with himself: his grasp on his powers is failing, and it is only a matter of time before they consume him completely.
The Warlord, a clansman of Arennor, insists that the Nimrothi threat is real, and in defiance of the Imperial Council and the Emperor himself, musters a scant legion of soldiers to re-garrison the three border fortresses against imminent attack. As the Nimrothi warband, forty thousand strong, marches on the rich lands of the Empire, only a thousand men - and one wounded gaeden - stand to oppose them. If they fail, the Wild Hunt will ride.
The Dragon House (The Wild Hunt Book 3)
The deserts of Gimrael are aflame with religious violence and no church, no believer is safe. The Lector of Dremen has declared a crisis of the faith and the Suvaeon Knights are riding to war for the first time in over twenty years. In the north, the Warlord is faced with a hopeless choice: marshal the Empire's defences, or try to save his own people from the Hunt rampaging across the plains of his homeland.
Too long at peace, the Empire is ill-equipped to face war on two fronts and its internal alliances begin to crumble. The ancient peoples of Astolar and Bregorin are finally roused to confront the damage that has been done to the Veil, and the Guardians gather their strength to reclaim the starseed so it can be used to banish the Hunt back to the Hidden Kingdom.
In the Warlord's absence, his predecessor Garimair - dubbed the Eagle of Leah during the desert wars - is recalled from retirement to help save what can be saved of the Empire. It will require bold tactics, and force Garimair to confront the legacy of a past mistake.
Gair's struggle with the after-effects of Savin's reiving has stretched him to breaking point. Now he must learn to master the darkest and most deadly aspects of his gift and accept the consequences as he faces his enemy for the final time.